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#ActualSimonForsman

Posted 25 July 2012 - 12:55 AM

What you are really talking about is in game murder that gets very close to griefing, if you want to support that kind of "gameplay" you have to find a way to make it fun for the victim

Basically you need to:
1) Allow the "Sheep" to choose when to put themselves as risk. (Having free pvp everywhere is a bad idea)
2) Reward the "Sheep" for playing the "Sheep" role, (i.e , putting a non combat oriented character in harms way)
3) Keep the cost of losing small. (Don't mix wow style equipment farming with free loot pvp).
4) Give combat oriented characters a reason to hunt down murderers or protect the "Sheep" in a way that isn't exploitable, (Most bounty systems fail because the murderers tend let their friends kill them for the bounty, you'd need a better system)

My suggestions are:

1) Don't have free pvp everywhere, keep the some/half/most areas safe.
2) Make it rewarding to gather resources (a task that shouldn't be possible with a purely combat oriented character) in the pvp zones, (more or higher quality resources)
3) Make it possible for guilds or factions to control land in the pvp zones, (build guardposts, hire npc guards, etc) and fight for resource control, (This pushes the "wolves" towards a bandit ,commando or mercenary role)

#2SimonForsman

Posted 25 July 2012 - 12:14 AM

What you are really talking about is in game murder that gets very close to griefing, if you want to support that kind of "gameplay" you have to find a way to make it fun for the victim

Basically you need to:
1) Allow the "Sheep" to choose when to put themselves as risk. (Having free pvp everywhere is a bad idea)
2) Reward the "Sheep" for playing the "Sheep" role, (i.e , putting a non combat oriented character in harms way)
3) Keep the cost of losing small. (Don't mix wow style equipment farming with free loot pvp).
4) Give combat oriented characters a reason to hunt down murderers or protect the "Sheep" in a way that isn't exploitable, (Most bounty systems fail because the murderers tend let their friends kill them for the bounty, you'd need a better system),

#1SimonForsman

Posted 25 July 2012 - 12:14 AM

What you are really talking about is in game murder that gets very close to griefing, if you want to support that kind of "gameplay" you have to find a way to make it fun for the victim

Basically you need to:
1) Allow the "Sheep" to choose when to put themselves as risk. (Having free pvp everywhere is a bad idea)
2) Reward the "Sheep" for playing the "Sheep" role, (i.e , putting a non combat oriented character in harms way)
3) Keep the cost of losing small. (Don't mix wow style equipment farming with free loot pvp).
4) Give combat oriented characters a reason to hunt down murderers or protect the "Sheep" in a way that isn't exploitable, (Most bounty systems fail because the murderers tend let their friends kill them for the bounty, you'd need a better system),

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