hmm okay, to elaborate on my game a little more:
- i plan for a multiplayer system (minimum 5v5, maybe going upward to 15v15) on a dedicated server.
- there will be a story mode which will have scripted events, etc where 1-3 friends may join to aid.
- the game will be in third person view, camera losely follows the character.
- There will be ranged and melee combat.
- I plan to use hitbox detection for weapons and shields.
- there will be aerial battles too (which requires jetpacks, aerial physics, etc).
- planning to implement a feature where the player may shoot grappling hooks onto walls and they may climb or rappel.
- wall jumping
- stealth effect (transparent warpy object)
- the player character models would have changeable parts dependent on what he/she equips (arms, legs, head, etc)
- AI for bots and the story mode.
- having multi platform options is always a plus too.
I'm rather mostly worried about the game engine's network code and limitations (who knows, there may be something that prevents me from doing what i want above).
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#1Ixsiehn
Posted 25 July 2012 - 12:59 AM
hmm okay, to elaborate on my game a little more:
- i plan for a multiplayer system (minimum 5v5, maybe going upward to 15v15) on a dedicated server.
- there will be a story mode which will have scripted events, etc where 1-3 friends may join to aid.
- the game will be in third person view, camera losely follows the character.
- There will be ranged and melee combat.
- I plan to use hitbox detection for weapons and shields.
- there will be aerial battles too (which requires jetpacks, aerial physics, etc).
- planning to implement a feature where the player may shoot grappling hooks onto walls and they may climb or rappel.
- wall jumping
- stealth effect (transparent warpy object)
- the player character models would have changeable parts dependent on what he/she equips (arms, legs, head, etc)
- AI for bots and the story mode.
I'm rather mostly worried about the game engine's network code and limitations (who knows, there may be something that prevents me from doing what i want above).
- i plan for a multiplayer system (minimum 5v5, maybe going upward to 15v15) on a dedicated server.
- there will be a story mode which will have scripted events, etc where 1-3 friends may join to aid.
- the game will be in third person view, camera losely follows the character.
- There will be ranged and melee combat.
- I plan to use hitbox detection for weapons and shields.
- there will be aerial battles too (which requires jetpacks, aerial physics, etc).
- planning to implement a feature where the player may shoot grappling hooks onto walls and they may climb or rappel.
- wall jumping
- stealth effect (transparent warpy object)
- the player character models would have changeable parts dependent on what he/she equips (arms, legs, head, etc)
- AI for bots and the story mode.
I'm rather mostly worried about the game engine's network code and limitations (who knows, there may be something that prevents me from doing what i want above).