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### #ActualBCullis

Posted 26 July 2012 - 09:58 AM

Found a link to someone suggesting Texture2D.FromStream, that would let you avoid the need for knowing the asset's "friendly name" at compile time

Note: This won't work on the XBox.

### #2BCullis

Posted 26 July 2012 - 09:56 AM

Found a link to someone suggesting Texture2D.FromStream, that would let you avoid the need for knowing the asset's "friendly name" at compile time

### #1BCullis

Posted 26 July 2012 - 09:55 AM

Found a linkto someone suggesting Texture2D.FromStream, that would let you avoid the need for knowing the asset's "friendly name" at compile time

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