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#ActualSamiHuutoniemi

Posted 27 July 2012 - 02:26 PM

NShader does exactly what you are looking for.

Also you can compile your shader in visual studio instead of at runtime, and you'll get error messages in the output window, just like you compile your c++-files. Here is a short guide on how to set that up. Makes debugging HLSL so much easier!

#3SamiHuutoniemi

Posted 27 July 2012 - 02:26 PM

NShader does exactly what you are looking for.

Also you can compile your shader in visual studio instead of at runtime, and you'll get error messages in the output window, just like you compile your c++-files. Hereis a short guide on how to set that up. Makes debugging HLSL so much easier!

#2SamiHuutoniemi

Posted 27 July 2012 - 02:26 PM

NShader does exactly what you are looking for.

Also you can compile your shader in visual studio instead of at runtime, and you'll get error messages in the output window, just like you compile your c++-files. Here is a short guide on how to set that up. Makes debugging HLSL so much easier!

#1SamiHuutoniemi

Posted 27 July 2012 - 02:18 PM

NShader does exactly what you are looking for.

Also you can compile your shader in visual studio instead of at runtime, and you'll get error messages in the output window, just like you compile your c++-files.

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