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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualSamiHuutoniemi

Posted 27 July 2012 - 06:44 PM

I always set it to 0 if I go with D3D11_USAGE_DEFAULT. I dont think you can use D3D11_CPU_ACCESS_READ for this.

#1SamiHuutoniemi

Posted 27 July 2012 - 06:43 PM

I always set it to 0 if I go with D3D11_USAGE_DEFAULT.

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