Yes, when I zoom out very far, I just get ~10+ fps. I outcommented everything but the terriain, so it's the only thing to mess with right now.
By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.
EDIT: Compressing the textures (using BC2) gave me a slight FPS increase of 5-10.
I added a screenshot of it to my first post!
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#2gnomgrol
Posted 28 July 2012 - 07:35 AM
Yes, when I zoom out very far, I just get ~10+ fps. I outcommented everything but the terriain, so it's the only thing to mess with right now.
By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.
EDIT: Compressing the textures (using BC2) gave me a slight FPS increase of 5-10.
By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.
EDIT: Compressing the textures (using BC2) gave me a slight FPS increase of 5-10.
#1gnomgrol
Posted 28 July 2012 - 07:26 AM
Yes, when I zoom out very far, I just get ~10+ fps. I outcommented everything but the terriain, so it's the only thing to mess with right now.
By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.
By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.