Jump to content

  • Log In with Google      Sign In   
  • Create Account

14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#Actualgnomgrol

Posted 28 July 2012 - 07:40 AM

Yes, when I zoom out very far, I just get ~10+ fps. I outcommented everything but the terriain, so it's the only thing to mess with right now.

By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.
EDIT: Compressing the textures (using BC2) gave me a slight FPS increase of 5-10.
I added a screenshot of it to my first post!

#2gnomgrol

Posted 28 July 2012 - 07:35 AM

Yes, when I zoom out very far, I just get ~10+ fps. I outcommented everything but the terriain, so it's the only thing to mess with right now.

By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.
EDIT: Compressing the textures (using BC2) gave me a slight FPS increase of 5-10.

#1gnomgrol

Posted 28 July 2012 - 07:26 AM

Yes, when I zoom out very far, I just get ~10+ fps. I outcommented everything but the terriain, so it's the only thing to mess with right now.

By bandwidthproblem you mean that the stuff I pass from cpu to gpu is much to huge?
So I split the vertexBuffer and update only the Y (using a constantbuffer? I'm not sure what you mean by a stream)
I'll start with the compressed textures right now.

PARTNERS