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#ActualNeometron

Posted 28 July 2012 - 09:57 AM

I don't think splitting up the character is necessary however the equipment might be a good idea.

Let’s say this is Photoshop and everything is done in layers. Take particular animation frame and have it as the bottom layer. Create a new layer for each piece or set of equipment and draw on top of the animation frame. Create a new sprite sheet for the item only. Select the layer of the worn item and copy and paste it into same index position as animation frame. While in the game, render the character's sprite sheet first then all the separate equipment sprite sheets in the order of feet going up. That way something like a cape gets rendered on top of boots.

The problem with this is the armor and equipment is specific to the character. This is not a problem if the main character is the only character. Unless all the characters are the same size and have identical movements, you could possibly reuse the equipment animation. Otherwise, repeat the process for all the other characters.

Edit:
I'm slow at typing :P
JTippetts explained it better.

#1Neometron

Posted 28 July 2012 - 09:55 AM

I don't think splitting up the character is necessary however the equipment might be a good idea.

Let’s say this is Photoshop and everything is done in layers. Take particular animation frame and have it as the bottom layer. Create a new layer for each piece or set of equipment and draw on top of the animation frame. Create a new sprite sheet for the item only. Select the layer of the worn item and copy and paste it into same index position as animation frame. While in the game, render the character's sprite sheet first then all the separate equipment sprite sheets in the order of feet going up. That way something like a cape gets rendered on top of boots.

The problem with this is the armor and equipment is specific to the character. This is not a problem if the main character is the only character. Unless all the characters are the same size and have identical movements, you could possibly reuse the equipment animation. Otherwise, repeat the process for all the other characters.

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