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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualgnomgrol

Posted 29 July 2012 - 05:04 AM

You got me wrong, I think. My vertex buffer is only 257*257. There are no doubled vertices.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.

The problem I'm currently facing is that I cant figure out how to stream the y-values to the shader properly.
Another thing I just noticed is that, when I pass the y values per chunk to the shader, I have to do the same thing for shadows and normals. Will this still be a performance increase?

#2gnomgrol

Posted 29 July 2012 - 03:33 AM

You got me wrong, I think. My vertex buffer is only 257*257. There are no doubled vertices.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.

The problem I'm currently facing is that I cant figure out how to stream the y-values to the shader properly.

#1gnomgrol

Posted 29 July 2012 - 01:09 AM

You got me wrong, I think. My vertex buffer is only 257*257. There are no doubled vertices.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.

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