You got me wrong, I think. My vertex buffer is only 257*257. There are no doubled vertices.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.
The problem I'm currently facing is that I cant figure out how to stream the y-values to the shader properly.
Another thing I just noticed is that, when I pass the y values per chunk to the shader, I have to do the same thing for shadows and normals. Will this still be a performance increase?
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#2gnomgrol
Posted 29 July 2012 - 03:33 AM
You got me wrong, I think. My vertex buffer is only 257*257. There are no doubled vertices.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.
The problem I'm currently facing is that I cant figure out how to stream the y-values to the shader properly.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.
The problem I'm currently facing is that I cant figure out how to stream the y-values to the shader properly.
#1gnomgrol
Posted 29 July 2012 - 01:09 AM
You got me wrong, I think. My vertex buffer is only 257*257. There are no doubled vertices.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.
Because I'm using a trianglelist, I need more indices. Most tutorials and posts said that would be worth it by far.