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#Actualslicer4ever

Posted 29 July 2012 - 02:07 PM

I'd recommend using Glee http://www.opengl.org/sdk/libs/GLee/ for extension managment in windows, it'll get everything upto 3.0 standards, and relieves the headache of having to setup correct function pointers when you have a valid openGL context, as well makes it easy to determine what openGL version the system is using, and what extensions are supported.

#2slicer4ever

Posted 29 July 2012 - 02:06 PM

I'd recommend using Glee http://www.opengl.org/sdk/libs/GLee/ for extension managment in windows, it'll get everything upto 3.0 standards, and relieves the headache of having to setup correct pointers when you have a valid openGL context, as well makes it easy to determine what openGL version the system is using, and what extensions are supported.

#1slicer4ever

Posted 29 July 2012 - 02:05 PM

I'd recommend using Glee http://www.opengl.org/sdk/libs/GLee/ for extension managment, it'll get everything upto 3.0 standards, and relieves the headache of having to setup correct pointers when you have a valid openGL context.

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