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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualGameGeazer

Posted 30 July 2012 - 08:13 PM

For the 2D-top-down game I'm writing(in Java) I've written pathfinder using A* and simple AI around that(if player is in line of sight move towards player, if close enough to player attack player). However I'm looking to make more intricate AI as well as different AI for each of my enemies.I have the logic for my AIs mapped out, but am unsure of how to implement anything too complicated elegantly.  What is the best way of writing AI, should I be reading lua scripts, hard coding it in java?

#3GameGeazer

Posted 30 July 2012 - 08:12 PM

For the 2D-top-down game I'm writing(in Java) I've written pathfinder using A* and simple AI around that(if player is in line of sight move towards player, if close enough to player attack player). However I'm looking to make more intricate AI as well as different AI for each of my enemies.I have the logic for my AIs mapped out, but am unsure of how to implement anything too complicated elegantly.  What is the best way of writing AI, should I be reading lua scripts, hard coding it in java?

#2GameGeazer

Posted 30 July 2012 - 08:11 PM

For the 2D-top-down game I'm writing(in Java) I've written pathfinder using A* and simple AI around that(if player is in line of sight move towards player, if close enough to player attack player). However I'm looking to make more intricate AI as well as different AI for each of my enemies.I have the logic for my AIs mapped out, but am unsure of how to implement anything too complicated elegantly,  what is the best way of writing AI, should I be reading lua scripts, hard coding it in java?

#1GameGeazer

Posted 30 July 2012 - 08:09 PM

For the game I've written(in Java) I've written pathfinder using A* and simple AI around that(if player is in line of sight move towards player, if close enough to player attack player). However I'm looking to make more intricate AI as well as different AI for each of my enemies.I have the logic for my AIs mapped out, but am unsure of how to implement anything too complicated elegantly,  what is the best way of writing AI, should I be reading lua scripts, hard coding it in java?

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