Heh... Back when I started learning DX, I was programming in Visual Basic.
Use whatever you're comfortable with, especially if you are just learning and creating smaller scale graphical applications.
Whether you are using one language or the other, the Direct3d pipeline is the same.
For bigger scale project, I would recommend C++. If you are using C# for a large project and have done everything you could to get proper performance in vain, then porting a whole application to a more performant language will suck major balls.
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#2french_hustler
Posted 31 July 2012 - 02:02 PM
Heh... Back when I started learning DX, I was programming in Visual Basic.
Use whatever you're comfortable with, especially if you are just learning and creating smaller scale graphical applications.
Whether you are using one language or the other, the Direct3d pipeline is the same.
For bigger scale project, I would recommend C++. If you are using C# for a large project and have done everything you could to get proper performance in vain, then porting a whole application to a more performant language will such major balls.
Use whatever you're comfortable with, especially if you are just learning and creating smaller scale graphical applications.
Whether you are using one language or the other, the Direct3d pipeline is the same.
For bigger scale project, I would recommend C++. If you are using C# for a large project and have done everything you could to get proper performance in vain, then porting a whole application to a more performant language will such major balls.
#1french_hustler
Posted 31 July 2012 - 02:01 PM
Heh... Back when I started learning DX, I was programming in Visual Basic.
Use whatever you're comfortable with, especially if you are just learning and creating smaller scale graphical applications.
Whether you are using one language or the other, the Direct3d pipeline is the same.
For bigger scale project, I would recommend C++. If you are using C# for a large project and have done everything you could to get proper performance, then porting a whole application to a more performant language will such major balls.
Use whatever you're comfortable with, especially if you are just learning and creating smaller scale graphical applications.
Whether you are using one language or the other, the Direct3d pipeline is the same.
For bigger scale project, I would recommend C++. If you are using C# for a large project and have done everything you could to get proper performance, then porting a whole application to a more performant language will such major balls.