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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualjerrinx

Posted 01 August 2012 - 02:14 AM

Hey Thanks guys.

Like Hodgman said, My initial setting was 1/2 texel size off on DX9.
After fixing the issue the textures still renders the old jaggy pattern Posted Image

Initially I noticed some difference in the image when rendering to texture vs normal rendering in the case  of DX9.
Now, both look the same. I am assuming the 1/2 texel problem is accounted for.

@dragon.R
I used this article to understand the color space stuff
http://filmicgames.com/archives/299

Tried to use the color space as in the Fxaa_3.11 header. But still no dice.

Reattaching updated shaders.

lol... Maybe I should go for SMAA Posted Image
https://vimeo.com/31247769
Fxaa3 (lower quality 0.62 ms) vs SMAA Tx2 (higher quality 1.32 ms)
Hard to decide

Thanks guys
Jerry

#1jerrinx

Posted 01 August 2012 - 02:08 AM

Hey Thanks guys.

Like Hodgman said, My initial setting was 1/2 texel size off on DX9.
After fixing the issue the textures still renders the old jaggy pattern Posted Image

Initially I noticed some difference in the image when rendering to texture vs normal rendering in the case  of DX9.
Now, both look the same. I am assuming the 1/2 texel problem is accounted for.

@dragon.R
I used this article to understand the color space stuff
http://filmicgames.com/archives/299

Tried to use the color space as in the Fxaa_3.11 header. But still no dice.

Reattaching updated shaders.

lol... Maybe I should go for SMAA :)


Looks awesome.

Thanks guys
Jerry

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