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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualbennettbugs

Posted 02 August 2012 - 05:43 PM

So before i was developing my game on a laptop with 1024x768 resolution, and whenever i tested it on another computer lines appeared as if OpenGL was taking my GL_QUADS calls and turning them into triangles. This creates lines that dissect the quad through the middle. I am using GL_LINEAR as one of the texture parameters, but i don't think that should matter.

Picture related, it shows the corner of the skybox showing lines appearing.

#1bennettbugs

Posted 02 August 2012 - 05:39 PM

So before i was developing my game on a laptop with 1024x768 resolution, and whenever i tested it on another computer lines appeared as if OpenGL was taking my GL_QUADS calls and turning them into triangles. This creates lines that dissect the quad through the middle. I am using GL_LINEAR as one of the texture parameters, but i don't think that should matter.

Picture related, it shows the corner of the skybox showing lines appearing.

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