So before i was developing my game on a laptop with 1024x768 resolution, and whenever i tested it on another computer lines appeared as if OpenGL was taking my GL_QUADS calls and turning them into triangles. This creates lines that dissect the quad through the middle. I am using GL_LINEAR as one of the texture parameters, but i don't think that should matter.
Picture related, it shows the corner of the skybox showing lines appearing.
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#1bennettbugs
Posted 02 August 2012 - 05:39 PM
So before i was developing my game on a laptop with 1024x768 resolution, and whenever i tested it on another computer lines appeared as if OpenGL was taking my GL_QUADS calls and turning them into triangles. This creates lines that dissect the quad through the middle. I am using GL_LINEAR as one of the texture parameters, but i don't think that should matter.
Picture related, it shows the corner of the skybox showing lines appearing.
Picture related, it shows the corner of the skybox showing lines appearing.