Yeah, reason #3289472 why OpenGL is a design trainwreck. Remember kiddos, adding a clamp instruction is fine, but adding a special-case, higher-performance one that can be implemented in terms of the former somehow breaks hardware compatibility(???)
Good job, Khronos. You make us all so very, very proud.
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#1InvalidPointer
Posted 05 August 2012 - 08:13 AM
Yeah, reason #3289472 why OpenGL is a design trainwreck. Remember kiddos, adding a clamp instruction is fine, but adding a special-case, higher-performance one that can be implemented in terms of the former somehow breaks compatibility(???)
Good job, Khronos. You make us all so very, very proud.
Good job, Khronos. You make us all so very, very proud.