Hi,
I am developing a 3D platformer game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platformer game are not as conventional (by conventional I say something like this http://desmond.image...jpg&res=landing).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
EDIT: Sorry I forget to add the link in "this".
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#3ReyLitch
Posted 06 August 2012 - 05:19 AM
Hi,
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platform game are not as conventional (by conventional I say something like this http://desmond.imageshack.us/Himg291/scaled.php?server=291&filename=map1o.jpg&res=landing).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
EDIT: Sorry I forget to add the link in "this".
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platform game are not as conventional (by conventional I say something like this http://desmond.imageshack.us/Himg291/scaled.php?server=291&filename=map1o.jpg&res=landing).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
EDIT: Sorry I forget to add the link in "this".
#2ReyLitch
Posted 06 August 2012 - 05:17 AM
Hi,
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platform game are not as conventional (by conventional I say something like <a href="http://desmond.imageshack.us/Himg291/scaled.php?server=291&filename=map1o.jpg&res=landing">this</a>).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
EDIT: Sorry I forget to add the link in "this".
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platform game are not as conventional (by conventional I say something like <a href="http://desmond.imageshack.us/Himg291/scaled.php?server=291&filename=map1o.jpg&res=landing">this</a>).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
EDIT: Sorry I forget to add the link in "this".
#1ReyLitch
Posted 05 August 2012 - 10:13 AM
Hi,
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platform game are not as conventional (by conventional I say something like this).
I am very lost and not know where to start and how to structure it.
Thanks in advance.
I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the levels but I think that the levels needed in a platform game are not as conventional (by conventional I say something like this).
I am very lost and not know where to start and how to structure it.
Thanks in advance.