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#Actualill

Posted 05 August 2012 - 12:19 PM

Here's a great article that talks about how to make modern multicore game engines. I'm basing my engine on this.

http://software.inte...el-game-engine/

If you look at PhysX and other game engines of today like Rage, Unreal, they talk about doing similar things, just not in as much detail.

I also strongly recommend you use intel thread building blocks if making a PC game, or whatever is available if you're making it on a different platform. I probably wouldn't bother with multithreading a game on a phone just yet though. Maybe give it a few years.

http://threadingbuildingblocks.org/

#1ill

Posted 05 August 2012 - 12:17 PM

Here's a great article that talks about how to make modern multicore game engines. I'm basing my engine on this.

http://software.intel.com/en-us/articles/designing-the-framework-of-a-parallel-game-engine/

If you look at PhysX and other game engines of today like Rage, Unreal, they talk about doing similar things, just not in as much detail.

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