There's at least one book with an example implementation. Practical Rendering and Computation with DirectX 11.
Yes. I have heard that it is supposed to be good. But as a student with no means, those 50 € seem horribly valuable!
You have to pay for the book, but the code is free.
Aside from that, there's also Andrew Lauritzen's excellent sample on tile-based deferred rendering with compute shaders. I also have yet another sampleon my blog that implements both tile-based deferred rendering and light-indexed deferred rendering using compute shaders. However these last two samples are definitely more advanced, and assume that you understand the basics of deferred rendering.