Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualHodgman

Posted 06 August 2012 - 05:13 AM

The technique in this paper might be of use to you: http://research.micr.../kopf/pixelart/
Here's the comparison with hq4x: http://research.micr...rison_hq4x.html
However, it's pretty expensive...

I like the blur and threshold idea from Syranide; it would be very efficient. You could even apply an anti-aliasing filter such as FXAA before the upsampling step to get smoother results.

#3Hodgman

Posted 06 August 2012 - 05:12 AM

The technique in this paper might be of use to you: http://research.micr.../kopf/pixelart/
Here's the comparison with hq4x: http://research.micr...rison_hq4x.html
However, it's pretty expensive...

#2Hodgman

Posted 06 August 2012 - 05:07 AM

The technique in this paper might be of use to you: http://research.micr.../kopf/pixelart/

Here's the comparison with hq4x: http://research.microsoft.com/en-us/um/people/kopf/pixelart/supplementary/comparison_hq4x.html

#1Hodgman

Posted 06 August 2012 - 05:07 AM

The technique in this paper might be of use to you: http://research.microsoft.com/en-us/um/people/kopf/pixelart/

PARTNERS