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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualSyranide

Posted 06 August 2012 - 07:23 AM

That's weird, I found your topic being second from the top... must've accidentally been on another page.

Anyway, did a quick photoshop blur again on your "original" image with a radius of 2 and it turned out pretty good I think, a lot better than your second I'd say, which seems to remove a lot of features while not really fixing the jaggedness.

Posted Image

Again, I'm not really read up on this, but to me it seems that involving any significant decision making into the processing would ruin the realtime quality, making features appear/disappear and behave erratically, whereas blurring and such solutions would have a more consistent and fluid look (although not as high quality when looking at individual frames), and you could also get the result cheaply anti-aliased that way (if not using FXAA).


Just read your update, if you want that "continous shape" looking look, it seems to me like you have to give up the smaller features entirely and just fit some very rough curves over it all (but that could probably make it very "blobby" instead I think if you don't tune it carefully), or possibly just more blur. I'm curious though, I would think that from looking at that image that they don't use the buffer itself, but rather interpret the position of the body parts and then render a human model instead.

#8Syranide

Posted 06 August 2012 - 07:17 AM

That's weird, I found your topic being second from the top... must've accidentally been on another page.

Anyway, did a quick photoshop blur again on your "original" image with a radius of 2 and it turned out pretty good I think, a lot better than your second I'd say, which seems to remove a lot of features while not really fixing the jaggedness.

Posted Image

Again, I'm not really read up on this, but to me it seems that involving any significant decision making into the processing would ruin the realtime quality, making features appear/disappear and behave erratically, whereas blurring and such solutions would have a more consistent and fluid look (although not as high quality when looking at individual frames), and you could also get the result cheaply anti-aliased that way (if not using FXAA).


Just read your update, if you want that "continous shape" looking look, it seems to me like you have to give up the smaller features entirely and just fit some very rough curves over it all (but that could probably make it very "blobby" instead I think if you don't tune it carefully). I'm curious though, I would think that from looking at that image that they don't use the buffer itself, but rather interpret the position of the body parts and then render a human model instead.

#7Syranide

Posted 06 August 2012 - 07:17 AM

That's weird, I found your topic being second from the top... must've accidentally been on another page.

Anyway, did a quick photoshop blur again on your "original" image with a radius of 2 and it turned out pretty good I think, a lot better than your second I'd say, which seems to remove a lot of features while not really fixing the jaggedness.

Posted Image

Again, I'm not really read up on this, but to me it seems that involving any significant decision making into the processing would ruin the realtime quality, making features appear/disappear and behave erratically, whereas blurring and such solutions would have a more consistent and fluid look (although not as high quality when looking at individual frames), and you could also get the result cheaply anti-aliased that way (if not using FXAA).


Just read your update, if you want that "continous shape" looking look, it seems to me like you have to give up the smaller features entirely and just fit some very rough curve over it all (but that could probably make it very "blobby" instead I think if you don't tune it carefully). I'm curious though, I would think that from looking at that image that they don't use the buffer itself, but rather interpret the position of the body parts and then render a human model instead.

#6Syranide

Posted 06 August 2012 - 07:16 AM

That's weird, I found your topic being second from the top... must've accidentally been on another page.

Anyway, did a quick photoshop blur again on your "original" image with a radius of 2 and it turned out pretty good I think, a lot better than your second I'd say, which seems to remove a lot of features while not really fixing the jaggedness.

Posted Image

Again, I'm not really read up on this, but to me it seems that involving any significant decision making into the processing would ruin the realtime quality, making features appear/disappear and behave erratically, whereas blurring and such solutions would have a more consistent and fluid look (although not as high quality when looking at individual frames), and you could also get the result cheaply anti-aliased that way (if not using FXAA).


Just read your update, if you want that "continous shape" looking look, it seems to me like you have to give up the smaller features entirely and just fit some very rough curve over it all (but that could probably make it very "blobby" instead I think?). I'm curious though, I would think that from looking at that image that they don't use the buffer itself, but rather interpret the position of the body parts and then render a human model instead.

#5Syranide

Posted 06 August 2012 - 07:16 AM

That's weird, I found your topic being second from the top... must've accidentally been on another page.

Anyway, did a quick photoshop blur again on your "original" image with a radius of 2 and it turned out pretty good I think, a lot better than your second I'd say, which seems to remove a lot of features while not really fixing the jaggedness.

Posted Image

Again, I'm not really read up on this, but to me it seems that involving any significant decision making into the processing would ruin the realtime quality, making features appear/disappear and behave erratically, whereas blurring and such solutions would have a more consistent and fluid look (although not as high quality when looking at individual frames), and you could also get the result cheaply anti-aliased that way (if not using FXAA).


Just read your update, if you want that "continous shape" looking look, it seems to me like you have to give up the smaller features entirely and just fit some very rough curve over it all (but that could probably make it very "blobby" instead I think?). I'm curious though, I would think that from looking at that image that they don't use the buffer itself, but rather interpret the position of the body parts and then render a human model on-top of that instead.

#4Syranide

Posted 06 August 2012 - 07:15 AM

That's weird, I found your topic being second from the top... must've accidentally been on another page.

Anyway, did a quick photoshop blur again on your "original" image with a radius of 2 and it turned out pretty good I think, a lot better than your second I'd say, which seems to remove a lot of features while not really fixing the jaggedness.

Posted Image

Again, I'm not really read up on this, but to me it seems that involving any significant decision making into the processing would ruin the realtime quality, making features appear/disappear and behave erratically, whereas blurring and such solutions would have a more consistent and fluid look (although not as high quality when looking at individual frames), and you could also get the result cheaply anti-aliased that way (if not using FXAA).


Just read your update, if you want that "continous shape" looking look, it seems to me like you have to give up the smaller features entirely and just fit some very rough curve over it all. I'm curious though, I would think that from looking at that image that they don't use the buffer itself, but rather read the position of the body parts and then render a human model on-top of that instead.

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