Nice job! That's what I was looking for for a while now, to make more realistic worldbuilding.
Thanks! I'm always happy to hear that someone enjoys my work or finds my effort helpful. I agree with you: by simulation of physical processes produces much more realistic terrain than fractal based methods!
I don't know any programming in C++ ... how to make you program work under windows.
I did my work on Linux for Linux. I have absolutely no intentions to port the code to any other platform. For those who want to do it themselves, I suggest the following:
- Learn some C/C++ (if you don't know it already).
- Get make & gcc for Windows (optional).
- Fix the Linux specific parts of code (like include paths) to match your system.