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#Actual3Ddreamer

Posted 10 August 2012 - 03:43 AM

<p>Hello, everyone


My experience is middle level in both 2D and 3D art. Long term, the sky is the limit, but short term I wish to stay with open source programs until I may justify and be able to spend money on paid programs. I use GIMP and Wings3D. I could use my friend's 3DS Max part time because he offered to let me use it when he is not in it.

Help for creating randomized placement of texture in a 2D image is what I want now. What I mean by this is I would like to totally eliminate the "carpet pattern" look of tiled textures by introducing some kind of automatic randomization of any texture which I place there. For the last couple years, I have been able to avoid the "carpet pattern" when random appearance is needed by tedious placement of texture elements one at a time, often editing most of them along the way to make most of them unique to further prevent any pattern effect in the image.

#43Ddreamer

Posted 10 August 2012 - 03:43 AM

Hello, everyone


My experience is middle level in both 2D and 3D art. Long term, the sky is the limit, but short term I wish to stay with open source programs until I may justify and be able to spend money on paid programs. I use GIMP and Wings3D. I could use my friend's 3DS Max part time because he offered to let me use it when he is not in it.

Help for creating randomized placement of texture in a 2D image is what I want now. What I mean by this is I would like to totally eliminate the "carpet pattern" look of tiled textures by introducing some kind of automatic randomization of any texture which I place there. For the last couple years, I have been able to avoid the "carpet pattern" when random appearance is needed by tedious placement of texture elements one at a time, often editing most of them along the way to make most of them unique to further prevent any pattern effect in the image.

Many GIMP tutorials have been viewed by me and I have yet to find one on this subject. If need be, I would like to find a plug-in for GIMP, but I am willing to dig into the code of GIMP to make one which creates randomization. Yes, I have asked for help in forums of other websites about GIMP but so far no one has the solution which is ideal.

I am willing to make changes to be able to have automatic randomization of texture elements, but not spend a lot of money at this point. Work to make it happen is no problem.

A unique solution and one not related to GIMP is preferable because I want to expand my knowledge and experiance, but I will take the best of what is available after my years long search.


Example #1: An area of stone with groups and sometimes individual stones placed at random by the program, avoiding any noticeable pattern.

Example #2: Texture shading on a brick wall placed at random, sized differently each placing, and rotated at random for the purpose of quickly adding the appearance of realism to the image.

Example #3: In 3D object work, often the faces of the object which share the same image have a noticeable repeat pattern of the texture across the group of them, even though the image itself has been randomized. I want this gone forever.

Call me a dreamer, but I want better stuff in my game issues and I will reprogram or make a plug-in for a program if need be. Any and all answers to help me plan a course of action will be appreciated. All feasible proposals will be seriously considered by me.


3Ddreamer - "Look!... The Dreamer is coming!" lol

#33Ddreamer

Posted 10 August 2012 - 03:24 AM

Hello, everyone


My experience is middle level in both 2D and 3D art. Long term, the sky is the limit, but short term I wish to stay with open source programs until I may justify and be able to spend money on paid programs. I use GIMP and Wings3D. I could use my friend's 3DS Max part time because he offered to let me use it when he is not in it.

Help for creating randomized placement of texture in a 2D image is what I want now. What I mean by this is I would like to totally eliminate the "carpet pattern" look of tiled textures by introducing some kind of automatic randomization of any texture which I place there. For the last couple years, I have been able to avoid the "carpet pattern" when random appearance is needed by tedious placement of texture elements one at a time, often editing most of them along the way to make most of them unique to further prevent any pattern effect in the image.

Many GIMP tutorials have been viewed by me and I have yet to find one on this subject. If need be, I would like to find a plug-in for GIMP, but I am willing to dig into the code of GIMP to make one which creates randomization. Yes, I have asked for help in forums of other websites about GIMP but so far know one has the solution which is ideal.

I am willing to make changes to be able to have automatic randomization of texture elements, but not spend a lot of money at this point. Work to make it happen is no problem.

A unique solution and one not related to GIMP is preferable because I want to expand my knowledge and experiance, but I will take the best of what is available after my years long search.


Example #1: An area of stone with groups and sometimes individual stones placed at random by the program, avoiding any noticeable pattern.

Example #2: Texture shading on a brick wall placed at random, sized differently each placing, and rotated at random for the purpose of quickly adding the appearance of realism to the image.

Example #3: In 3D object work, often the faces of the object which share the same image have a noticeable repeat pattern of the texture across the group of them, even though the image itself has been randomized. I want this gone forever.

Call me a dreamer, but I want better stuff in my game issues and I will reprogram or make a plug-in for a program if need be. Any and all answers to help me plan a course of action will be appreciated. All feasible proposals will be seriously considered by me.


3Ddreamer - "Look!... The Dreamer is coming!" lol

#23Ddreamer

Posted 10 August 2012 - 03:19 AM

Hello, everyone


My experience is middle level in both 2D and 3D art. Long term, the sky is the limit, but short term I wish to stay with open source programs until I may justify and be able to spend money on paid programs. I use GIMP and Wings3D. I could use my friend's 3DS Max part time because he offered to let me use it when he is not in it.

Help for creating randomized placement of texture in a 2D image is what I want now. What I mean by this is I would like to totally eliminate the "carpet pattern" look of tiled textures by introducing some kind of automatic randomization of any texture which I place there. For the last couple years, I have been able to avoid the "carpet pattern" when random appearance is needed by tedious placement of texture elements one at a time, often editing most of them along the way to make most of them unique to further prevent any pattern effect in the image.

Many GIMP tutorials have been viewed by me and I have yet to find one on this subject. If need be, I would like to find a plug-in for GIMP, but I am willing to dig into the code of GIMP to make one which creates randomization. Yes, I have asked for help in forums of other websites about GIMP but so far know one has the solution which is ideal.

I am willing to make changes to be able to have automatic randomization of texture elements, but not spend a lot of money at this point. Work to make it happen is no problem.

A unique solution and one not related to GIMP is preferable because I want to expand my knowledge and experiance, but I will take the best of what is available after my years long search.


Example #1: An area of stone with groups and sometimes individual stones placed at random by the program, avoiding any noticeable pattern.

Example #2: Texture shading on a brick wall placed at random, sized differently each placing, and rotated at random for the purpose of quickly adding the appearance of realism to the image.

Call me a dreamer, but I want better stuff in my game issues and I will reprogram or make a plug-in for a program if need be. Any and all answers to help me plan a course of action will be appreciated. All feasible proposals will be seriously considered by me.


3Ddreamer - "Look!... The Dreamer is coming!" lol

#13Ddreamer

Posted 10 August 2012 - 03:17 AM

Hello, everyone


My experience is middle level in both 2D and 3D art. Long term, the sky is the limit, but short term I wish to stay with open source programs until I may justify and be able to spend money on paid programs. I use GIMP and Wings3D. I could use my friend's 3DS Max part time because he offered to let me use it when he is not in it.

Help for creating randomized placement of texture in a 2D image is what I want now. What I mean by this is I would like to totally eliminate the "carpet pattern" look of tiled textures by introducing some kind of automatic randomization of any texture which I place there. For the last couple years, I have been able to avoid the "carpet pattern" when random appearance is needed by tedious placement of texture elements one at a time, often editing most of them along the way to make most of them unique to further prevent any pattern effect in the image.

Many GIMP tutorials have been viewed by me and I have yet to find one on this subject. If need be, I would like to find a plug-in for GIMP, but I am willing to dig into the code of GIMP to make one which creates randomization. Yes, I have asked for help in forums of other websites about GIMP but so far know one has the solution which is ideal.

I am willing to make changes to be able to have automatic randomization of texture elements, but not spend a lot of money at this point. Work to make it happen is no problem.

A unique solution and one not related to GIMP is preferable because I want to expand my knowledge and experiance, but I will take the best of what is available after my years long search.


Example #1: An area of stone with groups and sometimes individual stones placed at random by the program, avoiding any noticeable pattern.

Example #2: Texture shading on a brick wall placed at random, sized differently each placing, and rotated at random for the purpose of quickly adding the appearance of realism to the image.

Call me a dreamer, but I want better stuff in my game issues and I will reprogram or make a plug-in for a program if need be. Any and all answers to help me plan a course of action will be appreciated. All feasible proposals will be seriously considered by me.


3Ddreamer - "Look!... The Dreamer is coming!" lol

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