You need to set D3DX11_IMAGE_LOAD_INFO::CpuAccessFlags to D3D11_CPU_ACCESS_READ and pass structure as 3rd argument, however you'll need to set other structure's values as well, research yourself what they should be.
More info:
http://msdn.microsof...6(v=vs.85).aspx
http://msdn.microsof...7(v=vs.85).aspx
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#1Ripiz
Posted 10 August 2012 - 01:30 PM
You need to set D3DX11_IMAGE_LOAD_INFO::CpuAccessFlags to D3D11_CPU_ACCESS_READ and pass structure as 3rd argument.
More info:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476286%28v=vs.85%29.aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476317%28v=vs.85%29.aspx
More info:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476286%28v=vs.85%29.aspx
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476317%28v=vs.85%29.aspx