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#ActualRipiz

Posted 12 August 2012 - 02:55 PM

Well without debug symbols I can't really debug, also disassembly looks way too clean to be debug build. It crashes on nullptr error, looks like virtual function call. Do you ever use memcpy() or something similar, that could corrupt itemAdd somewhere before Container::Update()?

Edit:
After running several times I noticed it doesn't crash that often. Somehow I feel it might be heap corruption.

#1Ripiz

Posted 12 August 2012 - 02:41 PM

Well without debug symbols I can't really debug, also disassembly looks way too clean to be debug build. It crashes on nullptr error, looks like virtual function call. Do you ever use memcpy() or something similar, that could corrupt itemAdd somewhere before Container::Update()?

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