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#Actualcronocr

Posted 13 August 2012 - 06:40 PM

Well, I still remember talking once to a good strategy games player about how cool it would be to make a game with random events, and the emotional way in which he told me that everyone would hate that game because players like to have full control on the effects of every action they take hahahah Posted Image

I think this could be useful to punish or reward the player for following a given role, for example if you are a Landlord that has the bad habit of stealing, you could attract some negative karma that will make easier that your trade caravans are assaulted. But it must be used wisely because as I learned can make the player mad. Interesting indeed, thanks for sharing.

#1cronocr

Posted 13 August 2012 - 06:13 PM

Well, I still remember talking once to a good strategy games player about how cool it would be to make a game with random events, and the emotional way in which he told me that everyone would hate that game because players like to have full control on the effects of every action they take hahahah Posted Image

I still think this could be useful to punish or reward the player for following a given role, for example if you are a Landlord that steal food, you could attract some negative karma that will make easier that your trade caravans are assaulted. Interesting indeed, thanks for sharing.

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