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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualCryZe

Posted 16 August 2012 - 07:29 AM

In the C++ AMP blog they just wrote a blog post about this, you might want to check it out:
Memory Coalescing with C++ AMP

Also, I updated my FFT shader yesterday. I'm now using SoA instead of AoS aligned groupshared memory. The performance increased from 2.9ms to 2.1ms for my bloom technique that uses the FFT shader 4 times.

#4CryZe

Posted 16 August 2012 - 07:19 AM

In the C++ AMP blog they just wrote a blog post about this, you might want to check it out:
Memory Coalescing with C++ AMP

Also, I updated my FFT shader yesterday. I'm now using SoA aligned instead of AoS aligned groupshared memory. The performance increased from 2.9ms to 2.1ms for my bloom technique that uses it 4 times.

#3CryZe

Posted 16 August 2012 - 07:18 AM

In the C++ AMP blog they just wrote a blog post about this, you might want to check it out:
Memory Coalescing with C++ AMP

Also, I updated my FFT shader yesterday. I'm now using SoA aligned instead of AoS aligned groupshared memory. The performance increased from 2.9ms to 2.1ms for my bloom technique.

#2CryZe

Posted 16 August 2012 - 07:16 AM

In the C++ AMP blog they just wrote a blog post about this, you might want to check it out:
Memory Coalescing with C++ AMP

Also, I updated my FFT shader yesterday. I'm now using SoA aligned instead of AoS aligned groupshared memory. The performance increased from 2.9ms to 2.1ms.

#1CryZe

Posted 15 August 2012 - 06:53 AM

In the C++ AMP blog they just wrote a blog post about this, you might want to check it out:
Memory Coalescing with C++ AMP

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