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#Actualriuthamus

Posted 18 August 2012 - 07:56 AM

The problem is how to detect if you are in a cave? what defines a cave? For those of you who are not aware of my project:

http://www.gamedev.n...s-and-block-hp/

We already have the minecraft lighting, as well as DYNAMIC lighting ( minecraft is for low end computers ). We are trying to figure out a way to change the ambient light so it is not present when you go down into a cave system. The issue is... how to define a cave system? We are already looking at how much light to show or not.. so that is one possible theory. By doing this we can not only work with caves but buildings as well. Ever been in a building in minecraft that was huge and you saw some bullshit blue fog... yeah.. that is not something we want. We can dynamically change the fog and other settings of the players view so why not try to figure a way to auto control it? That is what we are attempting to do.

Sorry i did not express this better.

#1riuthamus

Posted 18 August 2012 - 07:49 AM

The problem is how to detect if you are in a cave? what defines a cave? For those of you who are not aware of my project:

http://www.gamedev.net/blog/1513/entry-2254921-fxaa-dynamic-shadows-and-block-hp/

We already have the minecraft lighting, as well as DYNAMIC lighting ( minecraft is for low end computers ). We are trying to figure out a way to change the ambient light so it is not present when you go down into a cave system. The issue is... how to define a cave system? We are already looking at how much light to show or not.. so that is one possible theory.

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