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#Actualsavail

Posted 18 August 2012 - 11:37 AM

Hey,
I'm planning to gather a few people to my team and I would like to fairly distribute any income from the game. In the team will be probably:
1 sounds/music designer
2 or 1 spriter
and me as programmer.

Let's bet here:
sound/music designer is to create about 10 songs and about 120 sounds (like running, punching, and sounds for skill effects).
1 spriter is to create about 250 - 300 sprites
and me programmer - I've already spent 2 years creating the game alone. I've written whole engine. It's action 2d side scroller. I've created graphical user interface which is possible to modify via .txt files(using CEGUI), basic input(keyboard, mouse, sounds), and I'm going to code advanced network(using UDP). I've implemented also possibility that players can create their own mods/characters/skills via .txt files. I've created also map editor for modders to easily create stages. I will also have to create a website/forum for the game.

How should the income be divided to make it fair for everyone? I would be very grateful for any help!

#2savail

Posted 18 August 2012 - 11:19 AM

Hey,
I'm planning to gather a few people to my team and I would like to fairly distribute any income from the game. In the team will be probably:
1 sounds/music designer
2 or 1 spriter
and me as programmer.

Let's bet here:
sound/music designer is to create about 10 songs and about 120 sounds (like running, punching, and sounds for skill effects).
1 spriter is to create about 250 - 300 sprites
and me programmer - I've already spent 2 years creating the game alone. I've written whole engine. It's action 2d side scroller. I've created graphical user interface which is possible to modify via .txt files(using CEGUI), basic input(keyboard, mouse, sounds), and I'm going to code advanced network(using UDP). I've implemented also possibility that players can create their own mods/characters/skills via .txt files. I've created also map editor for modders to easily create stages.

How should the income be divided to make it fair for everyone? I would be very grateful for any help!

#1savail

Posted 18 August 2012 - 11:18 AM

Hey,
I'm planning to gather a few people to my team and I would like to fairly distribute any income from the game. In the team will be probably:
1 sounds/music designer
2 or 1 spriter
and me as programmer.

Let's bet here:
sound/music designer is to create about 10 songs and about 120 sounds (like running, punching, and sounds for skill effects).
1 spriter is to create about 250 - 300 sprites
and me programmer - I've already spent 2 years creating the game alone. I've written whole engine. It's action 2d side scroller. I've created graphical user interface which is possible to modify via .txt files(using CEGUI), basic input(keyboard, mosue, sounds), and I'm going to code advanced network(using UDP). I've implemented also possibility that players can create their own mods/characters/skills via .txt files. I've created also map editor for modders to easily create stages.

How should the income be divided to make it fair for everyone? I would be very grateful for any help!

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