the near and far (to my understanding) is how many units towards(near) and away(far) from the camera.
so -1 would be (origin - 1) (towards) and 2 would be (origin + 2) (away), so anything will render in the range of -1 to 0 or 0 to 2
so anything lower than -1 or higher than 2 wouldn't show, and it may or may not include 2 and -1 as not rendering, I am unsure, I just noticed you were cutting it close, it is always a good idea to play it safe and have some padding.
although I am new, so if you want a more detailed explanation, you might wait for someone else.
Show differencesHistory of post edits
#1Krum110487
Posted 18 August 2012 - 06:38 PM
the near and far (to my understanding) is how many units towards(near) and away(far) from the camera.
so -1 would be origin - 1 (towards) and 2 would be origin + 2 (away), so anything will render in the range of -1 to 0 or 0 to 2
so anything lower than -1 or higher than 2 wouldn't show, and it may or may not include 2 and -1 as not rendering, I am unsure, I just noticed you were cutting it close, it is always a good idea to play it safe and have some padding.
although I am new, so if you want a more detailed explanation, you might wait for someone else.
so -1 would be origin - 1 (towards) and 2 would be origin + 2 (away), so anything will render in the range of -1 to 0 or 0 to 2
so anything lower than -1 or higher than 2 wouldn't show, and it may or may not include 2 and -1 as not rendering, I am unsure, I just noticed you were cutting it close, it is always a good idea to play it safe and have some padding.
although I am new, so if you want a more detailed explanation, you might wait for someone else.