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#ActualBacterius

Posted 20 August 2012 - 06:09 AM

A simple model for a ball bouncing off a paddle (ignoring edge effects) is perfect reflection. If you use vectors, it has an elegant expression not at all complicated once you know some vector algebra. Note that if your paddle is perfectly vertical, this is equivalent to negating the x-component of the ball's velocity, so you could start by doing that instead and improve later on (perhaps by adding round edges).

#2Bacterius

Posted 20 August 2012 - 06:08 AM

A simple model for a ball bouncing off a paddle (ignoring edge effects) is perfect reflection. If you use vectors, it has an elegant expression not at all complicated once you know some vector algebra. Note that if your paddle is perfectly vertical, this is equivalent to negating the x-component of the ball's direction, so you could start by doing that instead and improve later on (perhaps by adding round edges).

#1Bacterius

Posted 20 August 2012 - 06:07 AM

A simple model for a ball bouncing off a paddle (ignoring edge effects) is perfect reflection. If you use vectors, it has an elegant expression not at all complicated once you know some vector algebra. Note that if your paddle is perfectly vertical, this is equivalent to negating the x-component of the ball's direction, so you could start with this instead.

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