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#ActualAgentC

Posted 23 August 2012 - 05:48 AM

That particular error can also point to a zero-size or otherwise unusable texture, so yeah, checking for glTexImage2D success would likely uncover that.

I also remember having trouble on Intel GPUs with color attachments that have different formats, but I use OpenGL 2.0 and the old ext_framebuffer_object extension, which has stricter format requirements in the spec.

#1AgentC

Posted 23 August 2012 - 05:48 AM

That particular error points to a zero-size or otherwise unusable texture, so yeah, checking for glTexImage2D success would likely uncover that.

I also remember having trouble on Intel GPUs with color attachments that have different formats, but I use OpenGL 2.0 and the old ext_framebuffer_object extension, which has stricter format requirements in the spec.

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