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#Actualbombshell93

Posted 23 August 2012 - 03:13 PM

would it really oversleep by a rather consistent 66ms?
5 I could deal with 10 I could deal with 15 - 20 is the expected, but over 60 ms?
with 30FPS needing 33ms loops 60ms is a dramatic frame drop.

how much difference would using a simple while(under ideal frame length) loop make?
and would it be plausible to use the while loop as I build the game up on windows and then swap to sleep in later development where I may test it on an android device?

#1bombshell93

Posted 23 August 2012 - 03:12 PM

would it really oversleep by a rather consistent 66ms?
5 I could deal with 10 I could deal with 15 - 20 is the expected, but over 60 ms?
with 30FPS needing 33ms loops 60ms is a dramatic frame drop.

how much difference would using a simple while loop make?
and would it be plausible to use the while loop as I build the game up on windows and then swap to sleep in later development where I may test it on an android device?

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