I'm not sure that I am completely understanding what you are trying to do, specifically in regards to a 2D Array.
Just create an GameObject class or object and push that into the single dimensional array.
for example :
var item:Object = {id:124, name:"axe"}
inventory.push(item);
** using the squiggly braces "{}" is shorthand for creating a new object.
I used an object, but I'd think that you'd want to have a class for all game/inventory objects that would include any information about that object.
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#1prototypical
Posted 24 August 2012 - 02:43 PM
I'm not sure that I am completely understanding what you are trying to do, specifically in regards to a 2D Array.
Just create an GameObject class or object and push that into the single dimensional array.
for example :
var item:Object = {id:124, name:"axe"}
inventory.push(item);
I used an object, but I'd think that you'd want to have a class for all game/inventory objects that would include any information about that object.
Just create an GameObject class or object and push that into the single dimensional array.
for example :
var item:Object = {id:124, name:"axe"}
inventory.push(item);
I used an object, but I'd think that you'd want to have a class for all game/inventory objects that would include any information about that object.