Hopefully I did not overread something...
Do you stll use the tonemapping function from xnainfo? If so: there is a small error in the shadercode Telanor posted.
Instead of
return fLumCompressed * vColor
it has to be
return fLumCompressed * vColor / fLumPixel
MJP posted it on his blog but it was never corrected on xnainfo.
Makes it look better but I also have a hard time getting it to work and I don't think it helps with your overblur sorry...
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#1quiSHADgho
Posted 27 August 2012 - 04:50 AM
Hopefully I did not overread something...
Do you stll use the tonemapping function from xnainfo? If so: there is a small error in the shadercode Telanor posted.
Instead of
return fLumCompressed * vColor
it has to be
return fLumCompressed * vColor / fLumPixel
MJP posted it on his blog but it was never corrected on xnainfo.
Makes it look better but I also have a hard getting it to work and I don't think it helps with your overblur sorry...
Do you stll use the tonemapping function from xnainfo? If so: there is a small error in the shadercode Telanor posted.
Instead of
return fLumCompressed * vColor
it has to be
return fLumCompressed * vColor / fLumPixel
MJP posted it on his blog but it was never corrected on xnainfo.
Makes it look better but I also have a hard getting it to work and I don't think it helps with your overblur sorry...