3 - The typical business plan in the US calls for $10,000 per developer month, which covers all the costs of employment. Once you have a firm grasp on the number of months and number of people involved, it is a simple matter of multiplication.
Getting an accurate number for both of the two factors can be difficult,but for a Habbo-like game my gut-check reaction says $5M would be a low price just for development, you'd probably need another $5M for marketing and another $3M for support for the first year.
For a hobbyist game that mostly works okay for the few people who play it, you could probably cobble something together in a few development months.
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#1frob
Posted 28 August 2012 - 05:04 AM
3 - The typical business plan in the US calls for $10,000 per developer month, which covers all the costs of employment. Once you have a firm grasp on the number of months and number of people involved, it is a simple matter of multiplication.
Getting an accurate number for both of the two factors can be difficult,but for the scope you are talking my gut-check reaction says $5M would be a low price just for development, you'd probably need another $5M for marketing and another $3M for support for the first year.
Getting an accurate number for both of the two factors can be difficult,but for the scope you are talking my gut-check reaction says $5M would be a low price just for development, you'd probably need another $5M for marketing and another $3M for support for the first year.