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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualfrob

Posted 28 August 2012 - 05:06 AM

3 - The typical business plan in the US calls for $10,000 per developer month, which covers all the costs of employment.  Once you have a firm grasp on the number of months and number of people involved, it is a simple matter of multiplication.  

Getting an accurate number for both of the two factors can be difficult,but for a Habbo-like game my gut-check reaction says $5M would be a low price just for development, you'd probably need another $5M for marketing and another $3M for support for the first year.

For a hobbyist game that mostly works okay for the few people who play it, you could probably cobble something together in a few development months.

#1frob

Posted 28 August 2012 - 05:04 AM

3 - The typical business plan in the US calls for $10,000 per developer month, which covers all the costs of employment.  Once you have a firm grasp on the number of months and number of people involved, it is a simple matter of multiplication.  

Getting an accurate number for both of the two factors can be difficult,but for the scope you are talking my gut-check reaction says $5M would be a low price just for development, you'd probably need another $5M for marketing and another $3M for support for the first year.

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