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#Actualsamoth

Posted 28 August 2012 - 07:20 AM

I would call the "following around" simply "tracking", I think this is the professional word, too. It's what you'd call it when firing a missle at an airplane anyway ("target tracking").

The "blocked by obstacle or end of map" bit could be named "with physics simulation" or "with collision checking", if you will. Though I guess this kind of behaviour is just the "normal" behaviour one would expect from a camera, and it's kind of superfluous pointing it out. Few people own virtual cameras, they wouldn't assume that the camera (and the cameraman) in the game can walk through walls, because they can't.

#1samoth

Posted 28 August 2012 - 07:19 AM

I would call the "following around" simply "tracking", I think this is the professional word, too. It's what you'd call it when firing a missle at an airplane anyway ("target tracking").

The "blocked by obstacle or end of map" bit could be named "with physics simulation", if you will. Though I guess this kind of behaviour is just the "normal" behaviour one would expect from a camera. Few people own virtual cameras, they wouldn't assume that the camera (and the cameraman) in the game can walk through walls, because they can't.

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