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#Actualmrmurder

Posted 29 August 2012 - 06:18 AM

Hey all,

Anyone had problems with directives in GLSL under GL3.2 context before ?

I'm trying to use Texture Buffer Objects in my application on GLSL 1.5 shader but i keep getting these errors telling me its not supported

WARNING: 0:3: extension 'GL_EXT_geometry_shader4' is not supported
WARNING: 0:4: extension 'GL_EXT_gpu_shader4' is not supported
ERROR: 0:33: Call to undeclared function 'texelFetchBuffer


Im using the new macbook pro with nvidia 650m so it shouldn't be a problem. Also checking for the extension it tells me they exist, so why would the shader complain when i try to enable them ?

Any ideas ?

#1mrmurder

Posted 29 August 2012 - 06:16 AM

Hey all,

Anyone had problems with directives in GLSL under GL3.2 context before ?

I'm trying to use Texture Buffer Objects in my application on GLSL 1.5 shader but i keep getting these errors telling me its not supported

WARNING: 0:3: extension 'GL_EXT_geometry_shader4' is not supported
WARNING: 0:4: extension 'GL_EXT_gpu_shader4' is not supported

Im using the new macbook pro with nvidia 650m so it shouldn't be a problem. Also checking for the extension it tells me they exist, so why would the shader complain when i try to enable them ?

Any ideas ?