I think SVG actually could have a use in game development, specially on mobile platforms were you need to support a wide variety of resolutions with the same binary.
But not for pixmaps/photos, but for actual vector graphics designed by an artist, that then would be rendered to create sprites on startup, and after that everything would work as normal, but with crisper edges
So I can't say I see any use for this in our art pipeline either.
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
Show differencesHistory of post edits
#3Olof Hedman
Posted 29 August 2012 - 09:39 AM
I think SVG actually could have a use in game development, specially on mobile platforms were you need to support a wide variety of resolutions with the same binary.
But not for pixmaps/photos, but for actual vector graphics designed by an artist, that then would be rendered to create sprites on startup, and after that everything would work as normal, but with crisper edges
So I can't say I see any use for this in our art pipeline either.
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
And why resort to ad hominem when you get legitimate feedback from potential customers?
That's just... really really bad business practice.
You have to realize you are talking with professionals now, several most likely competent enough to write a photo-to-svg tool them selfs, if there actually was such a need in game development.
But not for pixmaps/photos, but for actual vector graphics designed by an artist, that then would be rendered to create sprites on startup, and after that everything would work as normal, but with crisper edges
So I can't say I see any use for this in our art pipeline either.
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
And why resort to ad hominem when you get legitimate feedback from potential customers?
That's just... really really bad business practice.
You have to realize you are talking with professionals now, several most likely competent enough to write a photo-to-svg tool them selfs, if there actually was such a need in game development.
#2Olof Hedman
Posted 29 August 2012 - 08:36 AM
Can't say I see any use for this in our art pipeline either.
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
And why resort to ad hominem when you get legitimate feedback from potential customers?
That's just... really really bad business practice.
You have to realize you are talking with professionals now, several most likely competent enough to write a photo-to-svg tool them selfs, if there actually was such a need in game development.
I think SVG actually could have a use in game development, specially on mobile platforms were you need to support a wide variety of resolutions with the same binary.
But not for pixmaps, but for actual vector graphics designed by an artist, that then would be rendered to create sprites on startup, and after that everything would work as normal, but with crisper edges
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
And why resort to ad hominem when you get legitimate feedback from potential customers?
That's just... really really bad business practice.
You have to realize you are talking with professionals now, several most likely competent enough to write a photo-to-svg tool them selfs, if there actually was such a need in game development.
I think SVG actually could have a use in game development, specially on mobile platforms were you need to support a wide variety of resolutions with the same binary.
But not for pixmaps, but for actual vector graphics designed by an artist, that then would be rendered to create sprites on startup, and after that everything would work as normal, but with crisper edges
#1Olof Hedman
Posted 29 August 2012 - 08:31 AM
Can't say I see any use for this in our art pipeline either.
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
And why resort to ad hominem when you get legitimate feedback from potential customers?
That's just... really really bad business practice.
You have to realize you are talking with professionals now, several most likely competent enough to write a photo-to-svg tool them selfs, if there actually was such a need in game development.
Being a vector format, SVG is not really very suitable for storing pixmap data, which is pretty obvious on your _huge_ (for what they contain), example svgs.
And I must say you have a very liberal interpretation of the word "photographic quality"
Also, apart from being deceptive, you phrase your advertisements as if you are talking with children.
Why are you even trying to be underhanded with these posts, when you are listed as the _contact_person_ on the company web page?
No-one will even think twice about a marketing rep coming here trying to sell their products, its even expected.
And why resort to ad hominem when you get legitimate feedback from potential customers?
That's just... really really bad business practice.
You have to realize you are talking with professionals now, several most likely competent enough to write a photo-to-svg tool them selfs, if there actually was such a need in game development.