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#Actualinfernapelover

Posted 30 August 2012 - 11:34 AM

Which is better for game dev in c++, the directx,SFML or SDL library? I'm planning to make a rpg, starting 2d and evetually becoming 3d.
I know that directX is more used, but its really advanced for me, its taking me quite a while to understand code.
So I thought, let me check out more basic libaries, this led me to SDL and SFML? Which of these two is better?
Is directX that much better than these two libraries?
wouldn't it be hard to learn SFML and then have to reprogram the whole thing in directx for the 3d version later on.
Thanks in advance for any advice.

edit: Thanks everbody, i think ill look into SFML.

#1infernapelover

Posted 29 August 2012 - 01:47 PM

Which is better for game dev in c++, the directx,SFML or SDL library? I'm planning to make a rpg, starting 2d and evetually becoming 3d.
I know that directX is more used, but its really advanced for me, its taking me quite a while to understand code.
So I thought, let me check out more basic libaries, this led me to SDL and SFML? Which of these two is better?
Is directX that much better than these two libraries?
wouldn't it be hard to learn SFML and then have to reprogram the whole thing in directx for the 3d version later on.
Thanks in advance for any advice.

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