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Posted 30 August 2012 - 03:48 PM

Hello, I get an error while compiling my vertex shader. Here is the code for my shader:

/*
*/
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
}


When I run my application, it outputs the InfoLog to a file, here it is:

Vertex info
-----------
(0) : error C0000: syntax error, unexpected $end at token "<EOF>" (0) : error C0501: type name expected at token "<null atom>"  The same error occurs even if I comment out the entire shader code. Does anyone know where the problem is? P.S. The fragment shader works as it should, here is the code: /* MaddEngine.frag GLSL fragment shader used by Madd Engine */ uniform sampler2D tex; void main() { vec4 texel = texture2D(tex, gl_TexCoord[0].st); gl_FragColor = gl_Color * texel; }  ### #1Madd Posted 30 August 2012 - 03:47 PM Hello, I get an error while compiling my vertex shader. Here is the code for my shader: /* MaddEngine.vert GLSL vertex shader used by Madd Engine */ void main() { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; }  When I run my application, it outputs the InfoLog to a file, here it is: Vertex info ----------- (0) : error C0000: syntax error, unexpected$end at token "<EOF>"
(0) : error C0501: type name expected at token "<null atom>"


The same error occurs even if I comment out the entire shader code. Does anyone know where the problem is?

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