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#ActualJETerán

Posted 30 August 2012 - 04:58 PM

Awesome Deft, thanks so much for your message.

Ok, I already have a file called GameObjects.as where I have all the objects that will be used in the game.

Following your suggestion, what I'm going to do now is create a StoreCreation.as file that extends GameObjects instead of Sprite (right??) So I can use the game objects that I need to put in the store in different missions. F.i. inside StoreCreation will have StoreMission1() function that will have object 1 and 2, StoreMission2() that will have object 1, 2 and 3 and so on.

What do you say? I will start doing it right now.

Thanks so much Deft for your time !!

#1JETerán

Posted 30 August 2012 - 04:57 PM

Awesome Deft, thanks so much for your message.

Ok, I have now a file called GameObjects.as where I have all the objects that will be used in the game.

Following your suggestion, what I'm going to do now is create a StoreCreation.as file that extends GameObjects instead of Sprite (right??) So I can use the game objects that I need to put in the store in different missions. F.i. inside StoreCreation will have StoreMission1() function that will have object 1 and 2, StoreMission2() that will have object 1, 2 and 3 and so on.

What do you say? I will start doing it right now.

Thanks so much Deft for your time !!

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