Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualfrazchaudhry

Posted 31 August 2012 - 12:55 AM

Another vote for SFML from me. Im a beginner myself and have chosen to go with this API, for mostly the reasons described by posters above. I took a look at both of them myself too and just found SFML easier and more intuitive. I had previously made a pong clone using C++ and the win32 API and it was hard work getting even a window up and I had to write a lot of code to get something to draw. I was blown away when I checked out the tutorials for SFML and saw how easy it was to get a window up and draw something.

#1frazchaudhry

Posted 30 August 2012 - 11:16 PM

Another vote for SFML from me. Im a beginner myself and have chosen to go with this API in favor of SFML for mostly the reasons described by posters above. I took a look at both of them myself too and just found SFML easier and more intuitive. I had previously made a pong clone using C++ and the win32 API and it was hard work getting even a window up and I had to write a lot of code to get something to draw. I was blown away when I checked out the tutorials for SFML and saw how easy it was to get a window up and draw something.

PARTNERS