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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualriuthamus

Posted 30 August 2012 - 11:52 PM

hm... interesting okay ill give that a go. Thank you! any other advice people have is welcomed. We have a very nice fireball effect and I would like to add a point light to the process, that and we want lanterns! Posted Image

EDIT:
showed this to the coders and this was the response i got:

yea yea
that's what we used to set it up in the first place
its literally the only xna deferred tutorial


Also note we are not using XNA, we are using SlimDX, not sure if that matters at this point. I guess the big issue is that we are using Log depth, and this tutorial and others are not. We are attempting to use log depth to create better precision... but not sure if that is the main reason as to why ours does not work when others have no issues.

#1riuthamus

Posted 30 August 2012 - 11:49 PM

hm... interesting okay ill give that a go. Thank you! any other advice people have is welcomed. We have a very nice fireball effect and I would like to add a point light to the process, that and we want lanterns! :P

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