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#ActualErik Rufelt

Posted 31 August 2012 - 02:07 AM

Render it to a D3D11_USAGE_DEFAULT texture and then copy it to a D3D11_USAGE_STAGING texture, which can be created with CPU read access and be read back.
Use CopyResource for the copy.

#1Erik Rufelt

Posted 31 August 2012 - 02:06 AM

Render it to a D3D11_USAGE_DEFAULT texture and then copy it to a D3D11_USAGE_STAGING texture, which can be created with CPU read access and be read back.

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