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#Actuallomateron

Posted 31 August 2012 - 09:50 AM

wait i don't know, but does this works too?

D3DXVECTOR4 pix;
collTime2->Map(0, D3D10_MAP_READ, 0, (void**)&pix);

#2lomateron

Posted 31 August 2012 - 09:39 AM

wait i don't know, but does this works too?

D3DXVECTOR4 * pix;
collTime2->Map(0, D3D10_MAP_READ, 0, (void**)&pix);

#1lomateron

Posted 31 August 2012 - 09:35 AM

wait i don't know, but does this works too?

D3DXVECTOR4 pix;
collTime2->Map(0, D3D10_MAP_READ, 0, (void**)&pix);

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