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#Actualjbadams

Posted 31 August 2012 - 07:00 PM

[REMOVED RESPONSE TO OFF-TOPIC POST (but it's been quoted in the new topic)

Back ontopic.
Axiom is supposedly alright, not amazing. Its a full port of Ogre3d to C# (yes that is right, it isn't a binding it is a full source code porting). Its slower than MOgre (which is a binding to Ogre3d) but is also porting an older version (MOgre is only 1 release behind ogre3d, axiom is an ancient release of ogre). From what I here it doesn't work on mono too well either (which is the only disadvantage on paper for MOgre). Its generally not the best library unless there is a specific reason for not using Ogre. Ogre3d (the original C++ graphics engine) although is nowhere near as complex as raw openGL or directX (with C# that would be through tao or slimdx or sharpdx) still isn't terribly easy to use, it also doesn't provide anything other than graphics, its not a full game engine. Ogre I think is meant to be object orientated graphics rendering engine, so no sound or physics or anything. MOgre/Axiom would be a pretty good choice for a AAA quality game in C# but not for a newbie. Of the 2 MOgre is almost universally better than Axiom.

: : Removed response to off-topic post which was split into a new discussion.


#26677

Posted 31 August 2012 - 04:05 PM

visual C# is just C# being developed within Visual Studio. C#.net I've NEVER seen referred to but one would assume that its C# on .net. I've never heard of C# 4.5 either, it went straight from 4 to 5 (which isn't actually released fully yet). C#5 will be fully released alongside .net 4.5 though which might be where your getting that from. For now C#4 is still the norm and theres plenty of C#3 code around. Your best off with 4, I think C#5 is backwards compatible with 4 anyway.
For now ignore games. You need to work on programming abilities first. This means only software required is Visual C# Express 2010 (A stripped down version of Visual Studio that only works with C# and is missing a few features that you won't need yet).
This is thread hijacking which I believe is against forum rules.




Back ontopic.
Axiom is supposedly alright, not amazing. Its a full port of Ogre3d to C# (yes that is right, it isn't a binding it is a full source code porting). Its slower than MOgre (which is a binding to Ogre3d) but is also porting an older version (MOgre is only 1 release behind ogre3d, axiom is an ancient release of ogre). From what I here it doesn't work on mono too well either (which is the only disadvantage on paper for MOgre). Its generally not the best library unless there is a specific reason for not using Ogre. Ogre3d (the original C++ graphics engine) although is nowhere near as complex as raw openGL or directX (with C# that would be through tao or slimdx or sharpdx) still isn't terribly easy to use, it also doesn't provide anything other than graphics, its not a full game engine. Ogre I think is meant to be object orientated graphics rendering engine, so no sound or physics or anything. MOgre/Axiom would be a pretty good choice for a AAA quality game in C# but not for a newbie. Of the 2 MOgre is almost universally better than Axiom.

#16677

Posted 31 August 2012 - 03:55 PM

visual C# is just C# being developed within Visual Studio. C#.net I've NEVER seen referred to but one would assume that its C# on .net. I've never heard of C# 4.5 either, it went straight from 4 to 5 (which isn't actually released fully yet). C#5 will be fully released alongside .net 4.5 though which might be where your getting that from. For now C#4 is still the norm and theres plenty of C#3 code around. Your best off with 4, I think C#5 is backwards compatible with 4 anyway.
This is thread hijacking which I believe is against forum rules.

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