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#Actualjapro
Posted 02 September 2012 - 05:22 AM
Well it obviously means you don't have all the new features like geometry shader, tessellation etc. to play with. But as far as coding style and deprecation goes I think you can get a good approximation of "modern OpenGL" by not relying on things like the matrix stack and default attributes. Just consistently use VBOs, custom attributes and stay clear of the matrix stack...
#1japro
Posted 02 September 2012 - 05:21 AM
Well it obviously means you don't have all the "new features" like geometry shader, tessellation etc. to play with. But as far as "coding style" goes I think you can get a good approximation of "modern OpenGL" by not relying on things like the matrix stack and default attributes. Just consistently use VBOs, custom attributes and stay clear of the matrix stack...