Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualjapro

Posted 02 September 2012 - 05:22 AM

Well it obviously means you don't have all the new features like geometry shader, tessellation etc. to play with. But as far as coding style and deprecation goes I think you can get a good approximation of "modern OpenGL" by not relying on things like the matrix stack and default attributes. Just consistently use VBOs, custom attributes and stay clear of the matrix stack...

#1japro

Posted 02 September 2012 - 05:21 AM

Well it obviously means you don't have all the "new features" like geometry shader, tessellation etc. to play with. But as far as "coding style" goes I think you can get a good approximation of "modern OpenGL" by not relying on things like the matrix stack and default attributes. Just consistently use VBOs, custom attributes and stay clear of the matrix stack...

PARTNERS