This is the vertex shader's input signature as seen in PIX:
// Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xyz 0 NONE float xyz // NORMAL 0 xyz 1 NONE float // COLOR 0 xyzw 2 NONE float
Just trying to help think outloud, but is it a problem that your normal and color values show as unused in this PIX data?
edit: oh god that converted horribly. Quote tool doth not preserve tab spacing