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#ActualBCullis

Posted 04 September 2012 - 12:16 PM

This is the vertex shader's input signature as seen in PIX:

// Input signature:
//
// Name				 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION				 0   xyz		 0	 NONE  float   xyz
// NORMAL				   0   xyz		 1	 NONE  float	  
// COLOR					0   xyzw		2	 NONE  float	  


Just trying to help think outloud, but is it a problem that your normal and color values show as unused in this PIX data?

edit: oh god that converted horribly. Quote tool doth not preserve tab spacing

#2BCullis

Posted 04 September 2012 - 12:15 PM

This is the vertex shader's input signature as seen in PIX:

// Input signature:
//
// Name				 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION				 0   xyz		 0	 NONE  float   xyz
// NORMAL				   0   xyz		 1	 NONE  float	  
// COLOR					0   xyzw		2	 NONE  float	  


Just trying to help think outloud, but is it a problem that your normal and color values show as unused in this PIX data?

#1BCullis

Posted 04 September 2012 - 12:14 PM

This is the vertex shader's input signature as seen in PIX:

// Input signature:
//
// Name				 Index   Mask Register SysValue Format   Used
// -------------------- ----- ------ -------- -------- ------ ------
// POSITION				 0   xyz		 0	 NONE  float   xyz
// NORMAL				   0   xyz		 1	 NONE  float	  
// COLOR					0   xyzw		2	 NONE  float	  


Just trying to help think outloud, but is it a problem that your normal and color values show as unused in this PIX data?

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