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#ActualShadowValence

Posted 07 September 2012 - 06:15 PM

Disregard this post - I just re-read and it says you've attempted to disable fixed time stepping. Did you look into the V-Synch as well?

IDK - but it sounds like you may have a problem with the fixed time stepping and/or synch refresh lock in the XNA platform. To maintain a constant draw rate of approximately 60fps, XNA will drop update calls. And perhaps (I'm grasping at straws here) the gameTime doesn't reflect that it's had 10 dropped update calls.

If no one else posts, try setting IsFixedTimeStep to false and GraphicsDeviceManager,SynchronizeWithVerticalRetrace to false as well. See if your results are any different. I suppose it's worth a shot...

-Shadow

#1ShadowValence

Posted 07 September 2012 - 06:14 PM

IDK - but it sounds like you may have a problem with the fixed time stepping and/or synch refresh lock in the XNA platform. To maintain a constant draw rate of approximately 60fps, XNA will drop update calls. And perhaps (I'm grasping at straws here) the gameTime doesn't reflect that it's had 10 dropped update calls.

If no one else posts, try setting IsFixedTimeStep to false and GraphicsDeviceManager,SynchronizeWithVerticalRetrace to false as well. See if your results are any different. I suppose it's worth a shot...

-Shadow

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