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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualangelmu88

Posted 09 September 2012 - 06:22 AM

One last question regarding full screen mode...

My Textures and such render perfectly happily in Windowed mode - yet in full screen mode, they dont render at all... :S Any ideas?? (The same applies even if I start the game in full screen mode and then Alt+Enter to windowed mode where the textures appear again)


Can you post your drawing texture code. The only thing I can think of without seeing the code is that you might be using invalid coordinates, i.e, if the texture rendering method is something like this:
drawTextures(originX, originY, sizeX, sizeY)

(originX +sizeX) is out of the window.

Anyway, is this only happening with textures or is it happening also with 3d models?

#2angelmu88

Posted 09 September 2012 - 06:21 AM

One last question regarding full screen mode...

My Textures and such render perfectly happily in Windowed mode - yet in full screen mode, they dont render at all... :S Any ideas?? (The same applies even if I start the game in full screen mode and then Alt+Enter to windowed mode where the textures appear again)


Can you post your drawing texture code. The only thing I can think of without seeing the code is that you might be using invalid coordinates, i.e, if the texture rendering method is something like this:
drawTextures(originX, originY, sizeX, sizeY)

(originX +sizeX) is out of the window.

Anyway, is this only happening with textures or it's happening also with 3d models?

#1angelmu88

Posted 09 September 2012 - 06:19 AM

One last question regarding full screen mode...

My Textures and such render perfectly happily in Windowed mode - yet in full screen mode, they dont render at all... :S Any ideas?? (The same applies even if I start the game in full screen mode and then Alt+Enter to windowed mode where the textures appear again)


Can you post your drawing texture code. The only thing I can think of without seeing the code is that you might be using invalid coordinates, i.e, if the texture rendering method is something like this:
drawTextures(originX, originY, sizeX, sizeY)

(originX +sizeX) is out of the window.

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