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#Actualgboxentertainment

Posted 10 September 2012 - 03:34 AM

You might like to check out this:
http://advances.realtimerendering.com/s2012/CCP/Malan-Dust_514_GI_reflections(Siggraph2012).pptx

Cone-tracing gi based roughly on the Crassin approach, but approximated to run on the PS3.

#2gboxentertainment

Posted 10 September 2012 - 03:33 AM

You might like to check out this:
http://advances.realtimerendering.com/s2012/CCP/Malan-Dust_514_GI_reflections(Siggraph2012).pptx

Cone-tracing gi based roughly on the Crassin approach, but approximated to run on the PS3.

#1gboxentertainment

Posted 10 September 2012 - 03:33 AM

You might like to check out this:
http://advances.realtimerendering.com/s2012/CCP/Malan-Dust_514_GI_reflections(Siggraph2012).pptx

Cone-tracing gi based roughly on the Crassin approach, but approximated to run on the PS3.

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